V-Ray 2.0 SP1 для 3ds Max 2012

Компания Chaos Group выпустило обновление рендерера Vray 2.10.01 с поддержкой Autodesk 3ds Max 2012. Исправлены многие ошибки и повышена стабильность версии.

Версия VRay 2.00.03 кроме поддержки 3ds Max 2012 (и Design версии) x32- и x64-bit имеет некоторые пофиксенные ошибки:

  • Добавлен доступ к списку исключения в материале V-Ray material посредством MaxScript;
  • Рендер сервер V-Ray RT выводит намного больше информации в режиме GPU (будет полезно для выявления ошибок);
  • Добавлена поддержка четырех рендер элементов FumeFX;

Также ChaosGroup исправила:

  • VRayHDRI могла не соответствовать установленному лимиту памяти (memory limit) для тайлящихся текстур (tiled textures);
  • источники VRayLights, у которых были исключены объекты из освещения все равно могли влиять на GI этих объектов;
  • медленные рендеринг, если в сцене много перекрывающихся примитивов VRayProxy;
  • блики (hilights) от основного слоя отражений (base reflection layer) в материале VRayCarPaintMtl были темнее, чем должны;
  • в случайном порядке пропадающие гизмо во время визуализации VRayEnvironmentFog;
  • шум, когда была включена опция «Clamp output»;
  • визуализация с GI могла использовать более детальную текстуру уровней mip-map, чем необходимо;
  • V-Ray RT: когда используется в качестве production renderer, то игнорировалась анимация деформирующих объектов (deforming objects);
  • V-Ray RT: объекты могли исчезать при анимации.

Полный список изменений:

Modified features:

(*) Support for 3ds Max 2012;

Bug fixes:

(*) The «Save render servers with scene» option for DR did not work in SP5;

(*) Fixed crash with V-Ray and Thinking Particles with motion blur enabled;

(*) Fixed potential crashes with VRayFastSSS2 at start of rendering;

(*) The VRaySSS2 render element included GI even if «Scatter GI» was disabled for the VRayFastSSS2 material;

(*) Fixed crash with motion blur and materials with displacement when objects do not have VRayDisplacementMod modifiers;

(*) Lights could illuminate nearby excluded objects through GI;

(*) Fixed a crash while rendering certain .vrmesh files converted from ply2vmesh with motion blur enabled;

New features:

(*) Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;

(*) Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;

Читайте также:  Как создать сервер для игры по сети в Minecraft

Modified features:

(*) The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);

(*) Added access to the V-Ray material override exclude list from MaxScript;

(*) Support for the four FumeFX render elements;

(*) Ability to call the «Calculate» and «Save to CSV file» operations on the VRayLightMeter from MaxScript;

(*) The «Browse» button for the «Split channels» file name now opens the folder with the currently selected name (if any);

(*) Added an environment override slot for VRayCarPaintMtl material;

(*) Added bump slot for the base layer of VRayCarPaintMtl material;

(*) Ability to turn off «trace reflections» for separately for each layer of the VRayCarPaintMtl material;

(*) Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;

(*) Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;

(*) VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;

(*) XML output for the VRayRenderID render element;

(*) MaxScript-only option «dome_visibleOriginal» for dome lights to control filtering of the light texture for glossy rays;

(*) Added an option to VRayToon to compensate the camera exposure;

(*) Ability to map the radius in VRayDistanceTex with a texture;

(*) Option in VRayDistanceTex for a solid inside color;

(*) Custom V-Ray materials now work in the Hair&Fur modifier;

(*) Hair&Fur now produces the same object ID as the emitter object;

(*) The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;

(*) Crash with particular pre-render script that turns off V-Ray lights before rendering;

(*) VRayBlendMtl material blocks the material IDs of its sub-materials;

(*) V-Ray RT: Added support for RPManager material;

Bug fixes:

(*) Noise with «Clamp output» option enabled produced noisy renders;

(*) Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;

Читайте также:  Сложное моделирование в Blender

(*) Slow rendering with many overlapping VRayProxy primitives;

(*) Randomly missing gizmos when rendering VRayEnvironmentFog;

(*) VRayLights that exclude an object could still affect that object through GI;

(*) Rendering with GI may use more detailed texture mip-map levels than necessary;

(*) VRayHDRI may not respect the specified memory limit for tiled textures;

(*) Crashes with particle systems with 3d displacement and motion blur enabled;

(*) Spikes with 3d displacement with «Keep continuity» enabled and particular bad geometry;

(*) Incorrect velocity element with VRayFur;

(*) Image copied from VFB to clipboard had the first column of pixels swapped for the last one;

(*) Loading an image in the V-Ray VFB with a different resolution did not work correctly;

(*) img2tiledexr used wrong formula when converting images from sRGB color space;

(*) vrim2exr did not preserve the pixel aspect information in the resulting .exr file;

(*) ply2vrmesh can convert RealFlow .bin files to .vrmesh files;

(*) VRayExposureControl was not accessible from MaxScript;

(*) Script error when there is a VRayPlane object in the scene;

(*) VRayPhysicalCamera in «Movie» mode was not exported correctly;

(*) Mesh lights were not exported with the .vrscene exporter script;

(*) Fringes on the edges of flakes in VRayCarPaintMtl material;

(*) Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;

(*) Warning about «Retrace threshold» and «Use light cache for glossy rays» was printed even when not using the light cache;

(*) Exception after rendering when the «V-Ray raw image file» is chosen and the V-Ray VFB is not enabled;

(*) The V-Ray presets did not load if they were saved on a system where the decimal symbol is «,»;

(*) The file save dialog for .vrimg/.exr files was not resizable;

(*) The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;

(*) The VRayLightSelect element allowed the user to pick meshes instead of just lights;

Читайте также:  Создание текстуры веревки

(*) Incorrect velocity element when rendering Hair&Fur natively;

(*) The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;

(*) Wrong spelling for «affect specular» option in VRaySun;

(*) Slow rendering of VRayEnvironmentFog with animated Noise texture;

(*) V-Ray RT: Objects could disappear in animation;

(*) V-Ray RT: When used as production renderer, animation of deforming objects was ignored;

(*) V-Ray RT: Wrong exposure when physical camera type was «Move cam» or «Video cam»;

(*) V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;

(*) V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;

(*) V-Ray RT: .vrscene export was not correct if the system decimal symbol was «,»;

(*) V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;

(*) V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;

(*) V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;

(*) V-Ray RT: Scene was empty if motion blur was enabled;

(*) V-Ray RT: Problem with canceling batch render of animations;

(*) V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;

(*) V-Ray RT: Standard camera FOV animation was not working;

(*) V-Ray RT: Support for the «Camera map per pixel» texture;

(*) V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;

(*) V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;

(*) V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;(*) V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work.

( Пока оценок нет )
Блог о программировании, продвижении и дизайне.
Добавить комментарий

;-) :| :x :twisted: :smile: :shock: :sad: :roll: :razz: :oops: :o :mrgreen: :lol: :idea: :grin: :evil: :cry: :cool: :arrow: :???: :?: :!: